On Tuesday, Microsoft / Asobo announced that Microsoft Flight Simulator on PC obtained a efficiency bettering patch, and had been launched on the Xbox Series X/S and Xbox Game Pass. There are different niceties delivered within the newest launch too, so please learn on.
Xbox avid gamers can eventually play Microsoft Flight Simulator (MSFS), months after the title landed on PC. It appears that there was fairly a level of optimisation work required to get this sport working easily on the consoles, however that effort has been fed-back onto the PC platform as, coinciding with the console launch, we get a patch delivering a big efficiency replace, in addition to different new options.
New options within the newest model of the sport embrace “Discovery Flights, location labels to aid with orientation, Anti-stall & Auto-trim assists, a Flight Assistant toolbar panel during flight allowing to quickly setup a flight plan to reach nearby airports and POIs, an updated cockpit interaction model supported by more informative tooltips, additional landing gear types to land anywhere, enhanced training flights, and cross-play/cross-save between PC and console,” in line with the official boards.
What concerning the new ranges of efficiency, which will probably be warmly welcomed, particularly for these with extra modest PCs? According to the replace patch notes, Microsoft / Asobo tacked the efficiency points from a number of angles. The builders have improved multi-core CPU assist, carried out higher reminiscence and GPU utilization algorithms, improved loading instances – and customers ought to see these leads to a greater expertise, with any stutters seen beforehand “significantly reduced”. The day one patch required to get your Xbox copy of the sport up to date is 27.6GB, and the PC replace measurement is about 40GB.
For an instance of the efficiency uplift seen on a strong trendy PC, Tom Warren of The Verge, says that his system runs the sport at 1440p extremely settings and has seen common body charges boosted from 45 to 68fps. He notes that whereas the Xbox Series X/S model of MSFS launches with DX12 carried out, the Windows PC model continues to be on DX11, leaving additional efficiency enchancment potential, and ray tracing enhancements, open.