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Modder replaces GTA V PC upscaler with AMD FSR tech

Last month, Bit-Tech wrote concerning the typically heat reception with which the discharge of the primary batch of AMD FidelityFX Super Resolution (FSR) video games was greeted. There are presently 10 official FSR supporting video games out there, with the most recent addition being Elite Dangerous: Odyssey. However, regardless of the lengthy record of developer help, we solely know of 11 extra video games the place FSR help is confirmed.

One of some great benefits of FSR is in its simplicity of implementation – via builders ought to nonetheless take time to optimise issues, and have talked about doing so in AMD channel YouTube movies. There are some video games which permit mods to the graphics rendering pipeline, which has left the door open for modders / fans so as to add FSR (amongst different issues). GTA V is one such recreation.

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Modder NarutoUA has taken benefit of GTA V’s openness to implement AMD FSR within the recreation’s graphics settings menus. This implementation removes the easy decision scaling setting within the recreation with AMD FSR offering 4 FSR ranges (Performance, Balanced, Quality, and Ultra Quality) in addition to the choice to show off this superior spatial upscaling algorithm.

Late final week, NarutoUA printed a video showcasing GTA V working in native vs Performance and Quality modes. The video has markers in it, so you’ll be able to skip to the comparability you have an interest in. Since that video add, the implementation (out there through GitHub) has been refined to model 1.0.2, primarily for the compatibility with FXAA/MSAA/TXAA on/off. Applying the mod appears to be so simple as switching out a DLL and modifying an INI, however please have full latest backups earlier than modifying software program on this method. Also, modding some video games may end up in on-line bans, relying on the sport and developer.

Of course, FSR was developed to convey efficiency enhancements with out as noticeable degradations in graphics high quality as you’ll get with upscaling/sharpening filters. However, the video shared by the developer would not actually share such advantages with its sluggish paced scene choice.

What do you think?

Written by Gideon

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